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Buildings Have Feelings, Too! is a city-management game in which buildings have arms and legs, worries and hopes, and the ability to communicate with one another. It appears to be well-made, and a release date has been set for April 22nd.

Here’s a teaser trailer for the film’s upcoming release:

The goal is to take care of your property while also growing a community. If you can achieve your building’s goals, both it and the population of your city will rise, and the game will progress from the Victorian era to the modern day. If the structures fail, they will be destroyed forever.

It’s partly a puzzle game, as keeping buildings happy necessitates rearranging them to find the ideal mix, but it has a lot of elements in common with typical citybuilders. You can explore new sectors and activate specialist areas like finance hubs and theater districts, but you’ll have to deal with problems like power, noise pollution, and transportation.

I play a lot of city-building games, and while SimCity and Cities: Skylines are great at capturing cities at a macro level, they never do a good job of representing the lives of individual buildings. I was reading about Circus Street in Brighton earlier today, which was named after a riding school that opened on the street in 1808 in a building that also housed a confectioners and a coffee house. The circus was a flop, and the building was converted into a picture gallery in the 1820s, then a bazaar. I’d love it if Buildings Have Feelings Too! caught some of the truth of how buildings evolve and are repurposed over time through its silliness.

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Buildings Have Feelings Too! can be added to your Steam wishlist ahead of its release later this month, when it will cost £15/$20/€20.

Source: Rockpapershotgun

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