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Just a few days ago, the first stage of Elite Dangerous: Odyssey’s alpha was released, and developers Frontier have responded to some of the game’s early adopters’ concerns. To begin with, space taxis will not get any faster.

The game’s Apex Interstellar taxi scheme and murderous on-foot players were both discussed in Frontier’s Steam news update.

For the first time in Elite Danverous, the Odyssey extension introduces on-foot movement and battle to space stations and earth surfaces. Taking on-foot missions will now sometimes require you to use a taxi service to get to the mission site, and the journeys are long, as they often are in Elite Dangerous. The difference is that riding in an Apex Interstellar taxi is much less interactive than piloting your own trip.

For the first time in Elite Danverous, the Odyssey extension introduces on-foot movement and battle to space stations and earth surfaces. Taking on-foot missions will now sometimes require you to use a taxi service to get to the mission site, and the journeys are long, as they often are in Elite Dangerous. The difference is that riding in an Apex Interstellar taxi is much less interactive than piloting your own trip.

They claim they won’t transform the taxis into a fast-travel machine because it “will result in a fundamental shift to Elite that contradicts the game’s lore, physics, and possible longevity.” That’s great, because the long journeys are what Elite Dangerous is all about.

The other problem is that on-foot players seem to be too willing to try out first-person shooting and have been killing players attempting to complete PvE missions with little or no repercussions. Frontier will add a detention center similar to the one for prisoners in the base game to stop this unwelcome combat. NPCs that seem to be too dangerous, even though identified as low threat in missions, are also being looked into.

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Odyssey’s alpha is just the first stage of a four-part feature rollout, with stages two through four focusing on fighting, exploration, and compatibility with the base game. We’ll have plenty to say about the alpha in the near future.

Source: Rockpapershotgun

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